
Childish Gambino Tour Content
2024
Engine: UE5
Team Size: 5
My Role: Technical artist / Character Artist / Character Rigger
Overview:
As a member of All of It Now, contracted by FRAMEWORX, I had the opportunity to contribute to the Childish Gambino New World Tour. This project utilized photogrammetry, motion capture, character rigging, and real-time rendering to create a high-fidelity digital performance in Unreal Engine 5. The final animation was optimized for real-time playback on the Light Binder, enhancing the live experience. Proud to be part of such a passionate and technically skilled team!
My Contribution:
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Explored and built a pipeline from single-camera photogrammetry using Reality Capture to UE5 MetaHuman and motion capture animation retargeting.
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Retargeting motion capture animation to MetaHumans and custom-rigged assets, optimized and exported final FBX to extract data in TouchDesigner.
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As Character Artist & Character Rigger, created highly photorealistic digital doubles using Reality Capture, ZBrush, and Unreal MetaHuman.
Break down
In this breakdown video, I provide a high-level overview of the workflow and pipeline behind the project. It covers the end-to-end process, from photogrammetry and motion capture to character rigging and real-time rendering in Unreal Engine. Rather than focusing on details, it offers a big-picture look at how different technologies came together to bring the project to life.
Here is my notion Doc that provides an overview of the workflow and technical process.